Mocha Pro 2019 – Overview & New Features

Mocha Pro is an academy award winning planar tracker from Boris FX. The latest version, Mocha Pro 2019 adds a whole list of exciting new features and improvements!

New Features

I have been using Mocha for a long time now for my visual effects and short film projects. It is a great tool for rotoscoping, tracking, 3D camera solves, stabilizing footage or removing objects from moving shots.

Mocha Pro 2019 has a lot of great new features and improvements. Here are just a few:

  • High DPI & Retina display support, now also supporting Windows.
  • New Essentials workspaces to make Mocha Pro more accessible to beginners and focus the work of seasons pros.
  • New Spline Tools to make rotoscoping and tracking easier. These include new Primitive Shapes as well as new Magnetic and Freehand tools.
  • GPU Accelerated Removes. Removing moving objects from a moving shot is one of the most powerful features of Mocha Pro. This process has now been sped up significantly by utilising your GPU. Results may vary depending on your graphics card, but I have noticed significant performance improvements during my tests (30% and more).
  • The Illumination Models for the Remove Module have been improved. The blending models work better and yield nicer results when removing objects from your shots.
  • The Surface tool can now be transformed more easily for rotation and uniform scale.
  • Mocha VR and Mocha Pro have been combined. All of the tools to work with both standard and 360 footage (mono or stereoscopic) are now available within the same software package – or plugin.

Mocha Pro 2019 is available as a standalone application or as a plugin for After Effects, Premiere Pro, Nuke, Fusion and many other hosts.
It costs $295/year on an annual subscription, but there are other options available depending on your needs :)

Finally, don’t forget to use coupon code surfacedstudio during check out to get 15% OFF the final price!

Join the new VFX & Film Making Forums and Win a Free After Effects Course!

Wooo! I am super excited!

The new website is finally LIVE! And with it the new Forums!
This is going to be a space to ask questions, get help, share your work and get feedback!

To celebrate the launch of the new forums, I am giving away 10 copies of my After Effects Complete Beginner Course!
Join the conversation for your chance to win!

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The Forums

I have been wanting to launch forums on my website for a long time.
I get quite a lot of comments and questions on YouTube, Facebook and Twitter. However, there are a number of problems with using those social platforms.

  • I get a lot of duplicate questions. People don’t see what others have already asked. I end up answering the same questions over and over.
  • There is no way for me to organise or categorise the comments. People cannot easily find related topics or conversations that are already going on.
  • There is no way for users to share their work. Image and videos are usually considered unsafe and just end up in a big SPAM folder.
  • Users can’t easily talk with each other. Sure you can reply to other people’s comments, but it gets messy when more than 2 people are part of a single conversation.



So this is where my Forums come in!
I hope to create a positive, supportive space where everyone can ask questions, share their work and help each other!
Hopefully the forums will make it easier to have in depth conversations that are cohesive and easy to follow.

Note that I have set up some fairly loose Forum Guidelines. Be sure to read over them before you join.

Let’s all talk about VFX & Film Making together

The Giveaway

To celebrate and say thank you for your support, I am giving away 10 free copies of my After Effects Complete Beginner Course!

Competition closes on the 22nd of July. Entry is really simple:

  • Register for the forums! It’s absolutely free!
  • You will receive an activation email. Be sure to activate your account before you try to log in.
  • Post a reply to this topic: Forum Launch Giveaway – Win an After Effects Beginner Course. In the reply share some of your work and tell me WHY you want to win the course.


And that is all!
Thank you for your continued support and good luck

Modelling in Blender For Absolute Beginners

Blender is an amazing FREE open source 3D tool.
You can use Blender to create, rig and animate 3D models. You can use it to set up complex build particle systems for exciting VFX. You can run fluid, cloth or physics simulations and much, much more. In this tutorial I want to show you how to use the basic modelling capabilities of Blender to create a treasure chest.

The easiest way to model in Blender is to reshape some basic geometry. In order to reshape objects in Blender, you need to enter Edit Mode. Simply select your object and press TAB. In Edit Mode, you can switch between Vertex Select, Edge Select or Face Select modes with the keyboard shortcut CTRL+TAB. You can also select them from the header in the 3D view.

Reshaping Geometry

You can toggle wireframe mode on with the keyboard shortcut Z. If you hold down CTRL and drag with your left mouse button, you can draw a lasso selection around any vertices, edges or faces you want to select.

Wireframe and Lasso select

If you select a face and press I, you will inset the face. Move you mouse and confirm with a left mouse button click to inset the face.

Inset Tool

If you select one face and press E, you will extrude the face. You can also select multiple faces and extrude them simultaneously. Pressing ALT+E with faces selected will bring up different options for extruding Regions, Individual Faces or extruding along the vertex normals.

Extrude Tool

If you have an edge loop selected (ALT + right click on an edge in Edge Select mode), you can press CTRL+B to bevel the edge. You can move the mouse to determine the size of the bevel. Scrolling up/down on the mouse wheel will increase and decrease the number of segments. Click left to confirm.

Bevel Tool

Pressing K will enable the Knife tool. This will allow you to cut faces from one vertex to another. For clean animations it is preferable that all your faces are quads (polygons with 4 vertices). You can use the Knife tool to fix up issues with your topology (the structure of your mesh). You can also select two vertices along the same face and press ‘J’ to join them with a new edge.

Knife Tool

With these basic tools and being able to select and modify as well as delete vertices, edges and faces you can model almost anything you want. Here is a screenshot of me modelling the lid of the treasure chest. I am in vertex mode and using Orthographic (flat) Projection to be able to see the geometry better.

Face Selection and Deletion

Once you are done with your model, it is time to render it out. Check out my Blender For Absolute Beginners tutorial if you do not know how to render in Blender. Here is what the final rendered treasure chest looks like.

Final Render

Please let me know what you think of this tutorial! All comments, questions and feedback welcome